kirby with mario hat
Pherel Fazliu
20 year old Developer
My Projects
Conqueror

Title Screen

What: A 2D retro pixel strategy shooting game based on World War I

How: This Game has been written with our own custom Game Engine in C++. We drew inspiration from Cherno's Hazel. Our Engine features: Basic OpenGL Features Graphics API Abstraction. Various API's such as Vulkan or Metal can be easily implemented, making Conqueror compatible across Windows, Linux and Mac Sprite Sheets and Text rendering Sound System

Who: A Team of five1. Graphics Designer Angelina2. Game Developer: Levi3. Game Developer: Matthias4. Engine Developer and extensive bug fixer Pascal5. Engine Developer and Sound Maker Pherel

Why: Because it was fun and we were curious! We also had the opportunity to present our project to our entire school, and we even created a contest to see who could survive the longest

When: We worked on this project during 2022-2023 as part of a High School seminar course

Currently, we only provide a Windows release. However, you can run Windows executables on Linux and Mac using Wine

Of course everything is Open Source. Feel free to explore the codebase. A documentation can be found inside the repository

B-Boy

Emulator Interface

What: A gameboy emulator written from scratch that can run Kirby, Zelda and Dr. Mario

How: This Game has been written with my own custom Game Engine in C++

Why: I wanted to learn more about embedded systems programming.

When: I worked on this project in 2023

Banana

What: A Game Engine currently written in C++ but planning on rewriting it in rust

Why: I wanted to learn more about graphical programming

When: I started working on this project in 2022